![]() Niche audiences were already playing anime-influenced/-based games on the PC-88 when they migrated to PC-98, and so the eroge boom happened as soon as companies like elf figured out how to properly scan their artwork onto PC-98 workstations, render them in as high a quality as possible, and then make first-generation VNs which have a little bit more complexity than you'd expect. The PC-98's hard 16-colors-on-screen limitation (in the most used video mode(s)) meant that developers had to get creative with dithering no matter what. ![]() I've heard mixed opinions about the game's quality overall, but it's exactly the kind of innovative, almost forgotten milestone unique to J-PC game libraries. Game even came with a built-in windowing system and GUI, plus changing day/night and NPC behaviors. I need to make a GIF of Reviver, a 1987 Sharp X1 Western-inspired adventure game that feels like a missing link between Japanese and non-East Asian adventure games of that vintage. ![]() At its surface, Euphoria seems to be a twisted and depraved guro hentai novel made to cater to absolute sadists, and that is far from an inaccurate assumption. Most of the projects Arsys Soft did were hyper impressive. Euphoria is the type of game that will never have any hope of main stream recognition, and its creators knew this going into it. ![]()
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